“One Hundred Conventions” (1843), from Life and Times of Frederick Douglass (1881 1892) “Give Us the Facts,” from My Bondage and My Freedom (1855) PART 3: Frederick Douglass on Public Speaking “Speech Denouncing Daniel Webster’s Endorsement of the Fugitive Slave Law” (1850) PART 2: Known Influences on Frederick Douglass’s Oratoryįrom “An Address to the Slaves of the United States of America” (1843) “ ‘It Moves,’ or the Philosophy of Reform” “The Freedmen’s Monument to Abraham Lincoln” “Recollections of the Anti-Slavery Conflict” “The American Constitution and the Slave” “The Claims of the Negro Ethnologically Considered” “What to the Slave Is the Fourth of July?” “American Slavery, American Religion, and the Free Church of Scotland” “I Have Come to Tell You Something about Slavery” PART 1: Selected Speeches by Frederick Douglass Darkest Dungeon is one of Steam Early Access' biggest success stories both fans and developers Red Hook would probably be well-served to treat its new expansion like it's in Early Access for a few weeks as well.Introduction: Frederick Douglass’s Oratory and Political Leadership Even the philosophical change engendered by the Crimson Curse isn't necessarily bad, as long as it gets balanced right.īut right now, these different aspects don't come together as a coherent package, especially at first glance. I like the new class, the the new enemies, and the addition of any new dungeon space helps the game feel varied. It's unfortunate because all the pieces of The Crimson Court are fun. While this is working for me, I also realize that what I'm saying here is "in order to play the new expansion for this wonderful game, go out of your way to avoid playing the new stuff in the expansion for as long as possible" which, uh, seems like something isn't working right. Thus my advice to new players, and my strategy for my current, third game is this: deal with the inefficient stress relief until you can get a party of well-equipped level two adventurers, then try to tackle the Courtyard. But the Courtyard? It encourages you go there immediately, then punishes you, permanently, for making that mistake. In every other aspect of Darkest Dungeon, the game goes out of its way to make sure that you know you're getting into some deep doo-doo when you prepare to take out the Necromancer's Apprentice or the Swine Prince. There's also no indicator that there is a mandatory boss creature in that first Courtyard quest, either. And oh, since the monsters in the Courtyard are the primary sources of the Crimson Curse, every single one of those failures applied more and more strategic pressure. Second, the last of the three insect sources is placed behind a fairly difficult boss monster-I tried and failed to defeat it multiple times, in the same increasingly boring dungeon, every time. First of all, it takes place in a fairly long, pre-set dungeon. Bizarrely, however, the first Courtyard quest is neither random nor easy. The quest itself seems simple-find and destroy three sources of the insects, which makes it look like one of the random and usually easy quests that players will have seen across the rest of the game. A few weeks into a new campaign, players will get a notification saying that strange bugs are bothering the town, that their stress-relieving skills are slightly less effective, and they'll get a quest to go the Courtyard to fix it. The last of the three insect sources is placed behind a fairly difficult boss monster.īut the bigger issue is how the new content for The Crimson Court is introduced, which is antithetical to what Darkest Dungeon does, and also bad for players who want to see the new stuff. They just have to fight and hope and occasionally decide which of their favorite characters gets to live or die-unless the drop rate is increased to the point where it doesn't matter, in which case, it doesn't matter. First, if blood is necessary for survival, and blood is a totally random drop, there's no way for players to plan around it. While that aspect of the game can certainly stand improvement, even if it gets better there are still major issues with the decision, even beyond the conceptual change I described above. There's been a notable backlash to The Crimson Court due to the especially stingy drop rates on blood-in two days, not one but two patches increased those rates.
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